Every public Fadeaway build for NBA 2K, newest first, with the notes that shipped with it. Updates are free and install from the browser in about a minute. This page is generated from the same release registry the installer uses, so it is always current.
Fadeaway 2.5 (2026-09-29)
Fadeaway 2.5 is the cleaned-up, fixed version of 2.4 BETA for NBA 2K27, with the 2.5 DEV improvements. Your saved Builds and timing settings load unchanged.
- Taps and quick re-presses of the shot button are judged on the real hold, and dunks, D-pad moves and Fast Triggers are more reliable.
- Fixed: with the shot on LB or RB and Auto Green, a quick bumper tap no longer sends a pump fake, and a held bumper no longer leaks into a Meter Dunk.
- Learn checks the physical shot and explains a lost fade. Leaving Learn with LEFT redraws the menu properly.
- Quick Tune no longer lets Up through to the game when you press Down, and the screen no longer shows old NEXT STAND or SAVE FAILED messages.
- Timing and stick variation are the same as before. Humanize stays at MED.
- Cleaner and lighter: the script is 18 percent smaller. Your saved Builds and timing settings load unchanged.
Fadeaway 2.4 BETA (2026-09-28)
Fadeaway 2.4 BETA: revised AutoGreen variation, Rhythm gestures, dribble sequences, Quick Stop recovery and stamina transitions.
- 2.4 BETA enables the MED input profile for every owner, including existing saved Builds. Re-flash to update; 2.3 remains selectable.
- AutoGreen keeps tuned route centers and a +/-10 ms configured variation envelope; in-game green rates have not been measured for this beta.
- Rhythm release stays player-timed; dribble move cores and Quick Stop flick remain intact; stamina eases to 67-73% during eligible sprint.
- Local compile and source simulations passed; no Zen hardware, game-side green/move success, or 2K detector results are claimed.
Fadeaway 2.3 (2026-09-21)
Fadeaway 2.3: guided Learn, button Auto Green, player-timed Rhythm, Online tuning, Build profiles and explicit action binds.
- Fadeaway 2.3 is the main release for all Fadeaway and Vera+ owners. Re-flash to update. Version 2.2 remains available as a fallback.
- LEARN: Settings > Learn. Manually time Stand, Off Dribble, Left Fade, Right Fade and Go-To; confirm a green to save to the active Build. Build 1 is the default.
- LEARN CONTROLS: D-pad Up confirms, Down retries, Right skips, Left exits. The script records your hold; it cannot see a green or guarantee one.
- SHOOTING: Button Auto Green and player-timed Rhythm. Automatic tempo modes and tempo-ms dials removed. Global renamed Online; Move renamed Off Dribble.
- ACTIONS: Bind a dribble, stop-only Quick Stop, Go-To or Next Stand to each D-pad direction. Improved Dunk Meter input handling and Go-To release/rearming.
- SETTINGS: Three timing Builds, Quick Tune, Reset Build and Reset Defaults. HUMANIZE retained. No Dip stays player-timed Rhythm-only.
- DISPLAY: Original logo and menu retained, simplified shot display, event-driven menu updates and checked background saving.
- VALIDATION: 72 software groups passed; official compiler reported no diagnostics. Release promotion changes labels only; it does not establish new hardware/gameplay test results.
Fadeaway 2.2 (2K27) (2026-09-02)
2.2: snappy menu, correct L RUN FADE readout, native taps the game cannot miss, no OLED repaints over live input, BUTTON REMAP, turbo and quick stop removed.
- Menu is snappy again: the screen repaints only when something actually changes, so scrolling and the vibration cues are instant. Opening and closing the menu without edits no longer writes a save.
- L RUN FADE shows its real number on the SHOT TYPE status line and on the readout after an L2 nudge. Menu labels read R RUN FADE and L RUN FADE.
- Quick taps in BTN TEMPO, AUTO TEMPO and on L1/R1 binds are held 40ms instead of one 10ms report, so the game cannot miss a steal or pump fake.
- The idle screen and starfield only repaint while the controller is quiet, so a Zen screen redraw never lands on top of a live input mid-play. The post-shot readout still paints right away.
- BUTTON REMAP replaces AI BUTTON TEMPO: pick Square/X, L1/LB or R1/RB as the shot button. No OFF choice; BTN MODE NATIVE is the off switch. Old saves on OFF migrate to Square.
- AUTO TEMPO runs the human stick tempo shot on both R3 and the button; AUTO TEMPO fades hold RT and your movement. BTN TEMPO releases fire the instant you let go.
- TURBO SHOTS, QUICK-STOP and RS SHOOTING removed. Sprint plus movement routes run fades automatically. STEP BACK renamed MOVE SHOT.
- Same settings layout as 2.1. Nothing resets; re-flash at verascripts.com and your tuning carries over.
Fadeaway 2.1 (2K27) (2026-09-01)
The 2.0 engine tuned to real-build full-meter numbers: stand 600, move +13, fades L 759 / R 885. Timing menu shows real milliseconds.
- BTN MODE for Square/X: NATIVE, AI BTN TEMPO (you time your hold, script shapes the release), AUTO TEMPO (script shoots the right-stick tempo shot at your tuned time), AUTO GREEN (script auto-times the native button).
- RS MODE for R3: OFF, AUTO TEMPO, or AUTO GREEN. Both selectors ship NATIVE/OFF: a fresh install never touches shot inputs until you pick a mode.
- All release detection debounced 20ms: fluttering buttons can never machine-gun pump fakes.
- Measured defaults: stand 600, move 613, fades R 885 / L 759. Tune STAND to your full meter with L2. Menus and readouts show real milliseconds.
Fadeaway 2.0 BETA (2K27) (2026-08-29)
New engine beta: every shot is the native button, auto-timed. Opt in.
- PUBLIC BETA of the new shot engine. Every jumper and fade is the game's own button, auto-timed by the script. No stick gestures at all, so shots look clean and cannot jitter.
- R3 click or your bound button both fire it. RT held = run fade. Your left stick direction picks R RUN FADE or L RUN FADE, two separate tunable timing slots.
- Hold the button to shoot. A quick tap stays native for steals and pump fakes.
- BTN STYLE choice: AUTO GREEN (script times your button) or YOU TIME (button is fully native, time it yourself while R3 stays auto).
- Tune everything in TUNE (STAND, MOVE, R RUN FADE, L RUN FADE, GLOBAL) or with L2 quick tune after any shot.
- Coming from V1.9 your settings carry over except fades, which start fresh on a new scale. If a fade ever fails to release, tune the fade slot UP.
- V1.9 stays the recommended stable build. Going back from the beta to V1.9 resets settings once.
- Not in the beta: No Dip, Quick-Stop, Turbo Shots, RS finish assist.
Fadeaway V1.9 (2K27) (2026-08-29)
Smooth fades, R3 button style, auto fade on button, instant tuning.
- Run fades are smooth now. Same shot, same gesture, the stick just travels like a real thumb through the load and the release. Moving shots with sprint held use the same fix.
- New R3 STYLE setting under SHOOTING: TEMPO is the classic stick shot, BUTTON makes your R3 click auto-time the game's own shot button instead. No stick motion at all on those shots.
- HOLD BUTTON auto green with RT held now shoots a real auto-timed running fade at your RUN FADE timing, instead of a move shot.
- Quick presses on button auto green no longer cancel into pump fakes. Only lightning taps under 90ms stay native for steals and play calls.
- MOVE default is now GLOBAL plus 55, so shots near the stand and move boundary release consistent. Tuned MOVE values carry over with the same real timing.
- L2 quick tune reacts after 0.2 seconds of standing still, and the shot readout stays on the Zen screen for the whole 8 second tune window.
- Catch and shoot fixed: R3 clicks are no longer thrown away while your finger is still coming off the pass or call for ball button.
- Settings carry over automatically. Values from the pulled late-night builds reset once; set them again and they stick.
Fadeaway V1.8 (2K27) (2026-08-29)
Smooth meter: the stick moves like a real thumb now.
- The meter now fills smooth like a hand shot. The stick travels through the pull and the flick like a real thumb instead of jumping, which removes the jitter on script shots.
- Your timing is unchanged. The smoothing is carved out of the hold, so click to release still equals your tuned numbers. No re-tuning.
- Settings carry over automatically from V1.7.
- If you flashed one of the pulled builds earlier and your settings reset, set your values once and they will stick from now on.
Fadeaway V1.7 (2K27) (2026-08-28)
Auto green on the shot button, plus go to and defense guards.
- New BTN STYLE setting under SHOOTING, below AI BUTTON TEMPO. TEMPO is the classic release you time yourself. AUTO GREEN makes the button fully automatic: press it and the script times the game own button release for you.
- AUTO GREEN button works standing still and on the move, and on L1 or R1 binds if you keep bumping the right stick.
- Auto button shots work with L2 quick tune the same as R3 shots. Shoot, stand still, hold L2 and tap up or down.
- Auto Go To no longer fires while running up the court. The stick pin only arms once you are standing still.
- Quick taps on your shot button stay native for steals and play calls, with a wider tap window so defense feels cleaner.
- All V1.6 features carry over and your settings migrate automatically.
Fadeaway V1.6 (2K27) (2026-08-28)
Smooth meter, wider timing tuning, lab tuned moving shots.
- Smooth meter. The script no longer micro shakes the shot stick while the meter fills. Your meter looks clean like a hand shot and grades more consistent. Shots still vary naturally from shot to shot.
- Wide tuning. Every route timing now tunes from minus 1500 to plus 1500 in 1ms steps, so slow and fast jumpers all fit. While tuning timing, hold the dpad about 4 seconds and it speeds up to 50ms steps.
- Moving shots retuned from 2KLab data. New moving default is an 800ms center, built from 137 lab tests. If you already tuned MOVE, your timing stays exactly where you set it. Use RESET on the route to jump to the new default.
- All V1.5 features carry over and your settings migrate automatically.
Fadeaway V1.5 (2K27) (2026-08-28)
Quick tune guarded against accidental in-game L2 + dpad presses.
- L2 quick tune no longer fires during live play. Post ups, play calls and defensive stance were accidentally changing tempo values. Quick tune now only works standing still: left stick quiet, no sprint, within 8 seconds of your shot.
- To tune on purpose nothing changes: shoot, stand still, hold L2 and tap the dpad.
- Everything from V1.4 carries: auto moving shot detection, locked running fades, steal fix.
How to update
Plug the Zen into a PC with the USB cable, open the Fadeaway page, and install the current build from the browser. Nothing is downloaded to the PC and your saved profiles carry over between builds. If the device is not detected, the setup guides cover cables, ports and firmware. Help is in the Discord.
How this page is built
Every entry above comes from the release registry that the installer itself reads, so a build appears here the moment it is available to install and never before. Dates are the day the build went live. Version numbers match the label the Zen shows after an install. When NBA 2K patches, the next build lands here with its notes on the same day it ships, which is the fastest way to confirm that Fadeaway has been rebuilt for the current patch.
NBA 2K script page: review the current Fadeaway script page and testing notes.
Frequently asked questions
Where do I get the current Fadeaway build?
On the Fadeaway page at verascripts.com/fadeaway. Plug the Zen into a PC and install from the browser.
Are Fadeaway updates free?
Yes. Every one-time purchase includes updates for the life of the product.
How do I know which Fadeaway version I have?
The installer shows the build it wrote, and the device label on the Zen matches the version listed here.