Verified release desk

Approved builds.
Verified changes.

Release notes for the exact builds approved for the Vera browser installer. Current recommendations stay selected automatically, and every approved previous version remains covered by your existing license.

Fadeaway 2.2 (2K27)Latest release
12Documented builds
8Current approved scripts
Release history

What shipped

12 verified
  1. Current Recommended

    Fadeaway 2.2 (2K27)

    2.2: snappy menu, correct L RUN FADE readout, native taps the game cannot miss, no OLED repaints over live input, BUTTON REMAP, turbo and quick stop removed.

    • Menu is snappy again: the screen repaints only when something actually changes, so scrolling and the vibration cues are instant. Opening and closing the menu without edits no longer writes a save.
    • L RUN FADE shows its real number on the SHOT TYPE status line and on the readout after an L2 nudge. Menu labels read R RUN FADE and L RUN FADE.
    • Quick taps in BTN TEMPO, AUTO TEMPO and on L1/R1 binds are held 40ms instead of one 10ms report, so the game cannot miss a steal or pump fake.
    • The idle screen and starfield only repaint while the controller is quiet, so a Zen screen redraw never lands on top of a live input mid-play. The post-shot readout still paints right away.
    • BUTTON REMAP replaces AI BUTTON TEMPO: pick Square/X, L1/LB or R1/RB as the shot button. No OFF choice; BTN MODE NATIVE is the off switch. Old saves on OFF migrate to Square.
    • AUTO TEMPO runs the human stick tempo shot on both R3 and the button; AUTO TEMPO fades hold RT and your movement. BTN TEMPO releases fire the instant you let go.
    • TURBO SHOTS, QUICK-STOP and RS SHOOTING removed. Sprint plus movement routes run fades automatically. STEP BACK renamed MOVE SHOT.
    • Same settings layout as 2.1. Nothing resets; re-flash at verascripts.com and your tuning carries over.
  2. Fadeaway 2.1 (2K27)

    The 2.0 engine tuned to real-build full-meter numbers: stand 600, move +13, fades L 759 / R 885. Timing menu shows real milliseconds.

    • BTN MODE for Square/X: NATIVE, AI BTN TEMPO (you time your hold, script shapes the release), AUTO TEMPO (script shoots the right-stick tempo shot at your tuned time), AUTO GREEN (script auto-times the native button).
    • RS MODE for R3: OFF, AUTO TEMPO, or AUTO GREEN. Both selectors ship NATIVE/OFF: a fresh install never touches shot inputs until you pick a mode.
    • All release detection debounced 20ms: fluttering buttons can never machine-gun pump fakes.
    • Measured defaults: stand 600, move 613, fades R 885 / L 759. Tune STAND to your full meter with L2. Menus and readouts show real milliseconds.
  3. Current Recommended

    Demon V5.6

    Demon V5.6 fixes staged anti-recoil under Auto ADS/Fire with a shared firing-session timer, makes gameplay quick toggles save without re-running the full apply pass, and stops the quick editor opening during the menu chord.

    • Two-stage and three-stage anti-recoil now track one firing-session timer shared by physical and synthesized fire, so Auto ADS/Fire and rapid fire feed the recoil curve correctly from the first bullet.
    • Gameplay quick toggles now save your settings without re-running the full apply pass, so the recoil curve and controller remapping are untouched mid-fight.
    • The weapon quick editor can no longer open while the Menu button is held, so the menu chord always opens the full menu.
    • The Zen idle screen now shows GAME VIBRATION OFF whenever Weapon or Automatic recoil fires with game vibration off, so the hidden vibration requirement is finally visible.
  4. Current Recommended

    Reaper 1.3

    Reaper 1.3 closes the rapid-fire teardown gaps so no extra shot fires after disable, stops Automatic Rapid Fire self-engaging on anti-recoil-Off profiles, makes quick toggles save without the full apply pass, clears Vehicle Mode state on every exit, and stops the quick editor opening during the menu chord.

    • Every rapid-fire disable path now stops the firing combo and clears the latched rate, so no extra shot fires after disable and a new weapon can never inherit the old weapon's rate.
    • Automatic Rapid Fire can no longer switch itself on for a profile whose anti-recoil mode is Off.
    • Gameplay quick toggles now save your settings without re-running the full apply pass, so the recoil curve and controller remapping are untouched mid-fight.
    • Vehicle Mode clears all held script outputs on both of its exit paths.
    • The weapon quick editor can no longer open while the Menu button is held, so the menu chord always opens the full menu.
    • The Zen idle screen now shows GAME VIBRATION OFF whenever Weapon or Automatic recoil fires with game vibration off, so the hidden vibration requirement is finally visible.
  5. Fadeaway 2.0 BETA (2K27)

    New engine beta: every shot is the native button, auto-timed. Opt in.

    • PUBLIC BETA of the new shot engine. Every jumper and fade is the game's own button, auto-timed by the script. No stick gestures at all, so shots look clean and cannot jitter.
    • R3 click or your bound button both fire it. RT held = run fade. Your left stick direction picks R RUN FADE or L RUN FADE, two separate tunable timing slots.
    • Hold the button to shoot. A quick tap stays native for steals and pump fakes.
    • BTN STYLE choice: AUTO GREEN (script times your button) or YOU TIME (button is fully native, time it yourself while R3 stays auto).
    • Tune everything in TUNE (STAND, MOVE, R RUN FADE, L RUN FADE, GLOBAL) or with L2 quick tune after any shot.
    • Coming from V1.9 your settings carry over except fades, which start fresh on a new scale. If a fade ever fails to release, tune the fade slot UP.
    • V1.9 stays the recommended stable build. Going back from the beta to V1.9 resets settings once.
    • Not in the beta: No Dip, Quick-Stop, Turbo Shots, RS finish assist.
  6. Fadeaway V1.9 (2K27)

    Smooth fades, R3 button style, auto fade on button, instant tuning.

    • Run fades are smooth now. Same shot, same gesture, the stick just travels like a real thumb through the load and the release. Moving shots with sprint held use the same fix.
    • New R3 STYLE setting under SHOOTING: TEMPO is the classic stick shot, BUTTON makes your R3 click auto-time the game's own shot button instead. No stick motion at all on those shots.
    • HOLD BUTTON auto green with RT held now shoots a real auto-timed running fade at your RUN FADE timing, instead of a move shot.
    • Quick presses on button auto green no longer cancel into pump fakes. Only lightning taps under 90ms stay native for steals and play calls.
    • MOVE default is now GLOBAL plus 55, so shots near the stand and move boundary release consistent. Tuned MOVE values carry over with the same real timing.
    • L2 quick tune reacts after 0.2 seconds of standing still, and the shot readout stays on the Zen screen for the whole 8 second tune window.
    • Catch and shoot fixed: R3 clicks are no longer thrown away while your finger is still coming off the pass or call for ball button.
    • Settings carry over automatically. Values from the pulled late-night builds reset once; set them again and they stick.
  7. Fadeaway V1.8 (2K27)

    Smooth meter: the stick moves like a real thumb now.

    • The meter now fills smooth like a hand shot. The stick travels through the pull and the flick like a real thumb instead of jumping, which removes the jitter on script shots.
    • Your timing is unchanged. The smoothing is carved out of the hold, so click to release still equals your tuned numbers. No re-tuning.
    • Settings carry over automatically from V1.7.
    • If you flashed one of the pulled builds earlier and your settings reset, set your values once and they will stick from now on.
  8. Fadeaway V1.7 (2K27)

    Auto green on the shot button, plus go to and defense guards.

    • New BTN STYLE setting under SHOOTING, below AI BUTTON TEMPO. TEMPO is the classic release you time yourself. AUTO GREEN makes the button fully automatic: press it and the script times the game own button release for you.
    • AUTO GREEN button works standing still and on the move, and on L1 or R1 binds if you keep bumping the right stick.
    • Auto button shots work with L2 quick tune the same as R3 shots. Shoot, stand still, hold L2 and tap up or down.
    • Auto Go To no longer fires while running up the court. The stick pin only arms once you are standing still.
    • Quick taps on your shot button stay native for steals and play calls, with a wider tap window so defense feels cleaner.
    • All V1.6 features carry over and your settings migrate automatically.
  9. Fadeaway V1.6 (2K27)

    Smooth meter, wider timing tuning, lab tuned moving shots.

    • Smooth meter. The script no longer micro shakes the shot stick while the meter fills. Your meter looks clean like a hand shot and grades more consistent. Shots still vary naturally from shot to shot.
    • Wide tuning. Every route timing now tunes from minus 1500 to plus 1500 in 1ms steps, so slow and fast jumpers all fit. While tuning timing, hold the dpad about 4 seconds and it speeds up to 50ms steps.
    • Moving shots retuned from 2KLab data. New moving default is an 800ms center, built from 137 lab tests. If you already tuned MOVE, your timing stays exactly where you set it. Use RESET on the route to jump to the new default.
    • All V1.5 features carry over and your settings migrate automatically.
  10. Fadeaway V1.5 (2K27)

    Quick tune guarded against accidental in-game L2 + dpad presses.

    • L2 quick tune no longer fires during live play. Post ups, play calls and defensive stance were accidentally changing tempo values. Quick tune now only works standing still: left stick quiet, no sprint, within 8 seconds of your shot.
    • To tune on purpose nothing changes: shoot, stand still, hold L2 and tap the dpad.
    • Everything from V1.4 carries: auto moving shot detection, locked running fades, steal fix.
  11. Reaper 1.0

    Reaper 1.0 for Modern Warfare 4 with ISO Nightshade and Han 86 profiles, clean Zen headers, and a dedicated public install channel.

    • Public MW4 launch build with a dedicated Reaper install channel.
    • Weapon mode includes ISO Nightshade and Han 86 named profiles.
    • ISO Nightshade has a verified owner-only three-stage recoil curve.
    • Han 86 has a verified owner-only three-stage recoil curve.
    • Removed the V7 and P1/P2/P3 corner labels from every Zen menu page.
    • Automatic applies the ISO Nightshade profile as a fixed fallback and does not detect the equipped weapon; Han 86 is selected manually in Weapon mode.
    • Includes the REAPER boot identity and humanization layer.
  12. Demon V5.3

    Anti-recoil and aim-assist correctness release. Basic/Advanced/Expert anti-recoil now run whenever fire is held - no game vibration or trigger effects required. Automatic weapon detection unchanged.

    • Basic, Advanced and Expert anti-recoil no longer require game vibration or trigger effects - they apply whenever fire is held.
    • Automatic mode unchanged: adaptive-trigger weapon detection still needs Trigger Effects on (PS5).
    • Fixed quick-toggle chords corrupting Auto Ping / Auto Rapid Fire when used on profiles 2 and 3.
    • Fixed garbage recoil burst on PS5 Automatic before the first weapon detection.
    • Fixed extreme vertical/horizontal trim values inverting the anti-recoil direction.
    • Orbit aim-assist shape now uses its real waveform instead of duplicating Lemniscate.
    • Strafe assist ramps correctly under auto-fire and stays in sync after device speed changes.
    • Aim-assist boost clamps corrected (radius floor 1, speed cap 180).