VeraScripts
Verified release desk

Approved builds.
Verified changes.

Release notes for the exact builds approved for the Vera browser installer. Current recommendations stay selected automatically, and every approved previous version remains covered by your existing license.

Demon V6.0.1Latest release
43Documented builds
8Current approved scripts
Release history

What shipped

43 verified
  1. Current Recommended

    Demon V6.0.1

    Demon 6.0.1 counts the aim trigger as aiming only past 20%, so a trigger that rests slightly above 0 no longer runs the aim assist.

    • The aim trigger counts as aiming only past 20% of its travel. A trigger that rests slightly above 0 no longer moves the camera on its own or blocks buttons.
    • Everything else plays the same, and your settings carry over.
    • Demon 6.0 stays in the version list.
  2. Current Recommended

    Reaper V1.8.1

    Reaper 1.8.1 makes Horizontal Value work on every gun: plus pulls left, minus pulls right.

    • Horizontal Value now works on every gun. Gun drifts right while you shoot? Raise it. Drifts left? Lower it below 0.
    • If you set Horizontal Value before, it starts at 0 after this update on every gun except the Han 86. Everything else carries over.
    • Reaper 1.8 stays in the version list.
  3. Reaper V1.8

    Reaper 1.8 makes setup easier: anti-recoil on from the start, lighter SMG recoil, a Game Deadzone row for the aim assist, Flipped In Game and Reset All.

    • New installs start with anti-recoil on in Weapon mode, so the Weapon row is right there. Pick your gun and go.
    • ISO Nightshade and the other SMGs pull less, and the ISO no longer pulls to the left.
    • Aim Assist has a new Game Deadzone row: set it to your MW4 Right Stick Min so the aim assist reaches the game.
    • Boost Radius starts at 6, so the aim swings less side to side while you shoot. Flipped has an In Game option for flipped MW4 layouts.
    • Settings has Reset All: hold Cross or A for 2 seconds to put everything back to default. Your settings carry over and Reaper 1.7 stays in the version list.
  4. Reaper V1.7

    Reaper 1.7 adds humanize like Demon: small random variation in the aim assist and in every repeated press, so nothing runs on the same rhythm twice.

    • Humanize, like Demon: the aim assist circle and every repeated press (rapid fire, crouch spam, akimbo, jump, melee, slide and dive cancel, YY) vary a little every time, so nothing runs on the same rhythm twice.
    • It stays small: the aim assist circle moves by up to 2 and presses by a few milliseconds.
    • Your settings carry over. Reaper 1.6 stays in the version list. Re-flash to update.
  5. Reaper V1.6

    Reaper 1.6 for the MW4 launch: all 21 launch guns that need recoil control are in the Weapon list, Auto Rapid Fire works on the semi-auto guns, and Crouch Spam is new.

    • The Weapon list now has every MW4 launch gun that needs recoil control: 21 guns across SMGs, assault rifles, LMGs, the MAR-9 and pistols. Pick yours in Weapon mode.
    • ISO Nightshade and Han 86 keep their beta values. The other guns start from launch-day recoil data: if one climbs or pulls down, adjust Vertical Value.
    • Auto Rapid Fire now taps the semi-auto guns (MAR-9, SANG 9mm, Krait P68, .50 GS and Mojave .357) at each gun's own fire rate.
    • New Crouch Spam: set Options > Crouch Spam to Hold, then hold Crouch while aiming or shooting. Double Tap works like the old Snake.
    • New installs start with aim assist on.
    • Your settings carry over. Reaper 1.5.2 stays in the version list. Re-flash to update.
  6. Current Recommended

    Ascend V3.3

    Ascend 3.3: on PS5 the script now finds your gun on every Apex Trigger Deadzones setting, so your recoil switches as soon as you pick up a new gun.

    • PS5 gun detection now works on every Apex Trigger Deadzones setting (None, Default, Moderate, High or Max), so your gun and recoil switch when you pick up a new gun.
    • Keep trigger effects and game vibration on in Apex. The Nemesis, EVA-8, Mozambique, Wingman, Peacekeeper and Triple Take need vibration to be told apart.
    • Your 3.2 settings carry over. Ascend 3.2, 3.1, 3.0 and 2.2 stay in the version list.
    • Re-flash to update.
  7. Ascend V3.2

    Ascend 3.2: stronger aim assist tracking that keeps working on far targets, with a new APEX DEADZONE setting to match your Apex controller settings.

    • Stronger tracking: aim assist now reaches past Apex's Look Deadzone, so it keeps working on far targets even when you barely move the stick.
    • New AIM ASSIST setting APEX DEADZONE (None, Small or Large). Set it the same as Look Deadzone in your Apex controller settings. It starts on Small, the Apex default.
    • New installs start with BOOST ON FIRE on, for a little more tracking while you shoot.
    • Your 3.1 settings carry over. Ascend 3.1, 3.0 and 2.2 stay in the version list.
    • Re-flash to update.
  8. Current Recommended

    Outpost V1.3

    Outpost 1.3 adds STRENGTH: one setting that makes the recoil pull stronger or lighter for every gun, up to 4 times. Your 1.2 settings load unchanged.

    • New STRENGTH on the WEAPONS page: makes the recoil pull stronger or lighter for every gun and sight at once, from 50% to 400%.
    • Gun still climbs? Turn STRENGTH up until the spray stays down.
    • The SETUP page shows the Rust camera settings to use: Digital Boost, camera inertia 0, right dead zone low.
    • Your 1.2 settings load unchanged, and Outpost 1.2 stays in the version list.
    • Re-flash to update.
  9. Ascend V3.1

    Ascend 3.1: every button works while you aim, the pull keeps one strength, RECOIL STRENGTH sets it for all guns, and aim assist starts on.

    • Crouch, melee, weapon swap and the D-pad all work while you aim.
    • The pull keeps one strength: the scope, barrel and laser shortcuts start off. Turn them on under HOTKEYS, or set them in the Recoil Tuner.
    • New RECOIL page, first in the menu: RECOIL STRENGTH makes the pull lighter or stronger for every gun, 50 to 200%.
    • GUN DETECTION (AUTO or LOCKED) is now a setting on the RECOIL page.
    • PS5: the script pulls with the gun you picked whenever the trigger does not name one, also with trigger effects off.
    • AIM ASSIST starts ON, with a smoother rotation.
    • Settings start fresh once on 3.1. Ascend 3.0 and 2.2 stay in the version list.
    • Re-flash to update.
  10. Demon V6.0

    Demon V6.0: a new aim and recoil engine inside the Vera menu, with every anti-recoil mode on PS5 including AUTOMATIC gun detection. Demon 5.8.1 stays selectable.

    • New aim and recoil engine. Anti-recoil modes: OFF, BASIC, ADVANCED, EXPERT, WEAPON and AUTOMATIC.
    • Every anti-recoil mode works on PS5, and AUTOMATIC finds your gun from the trigger feel.
    • The menu opens with Create + Options (View + Menu) pressed together.
    • Settings start fresh once. Demon 5.8.1 is still in the version list. Re-flash to update.
  11. Ascend V3.0

    Ascend V3.0: a new aim and recoil engine with per-gun recoil, gun detection, hotkeys and a recoil tuner, inside the Vera menu. Ascend 2.2 stays selectable.

    • New aim and recoil engine: per-gun anti-recoil, gun detection on PS5, Weapon Select, Hotkeys and a Recoil Tuner.
    • The menu opens with Create + Options (View + Menu) pressed together.
    • Settings start fresh once. Ascend 2.2, with its extra features, is still in the version list.
    • Re-flash to update.
  12. Current Recommended

    Rewind V2.0.1

    Rewind V2.0.1: the menu now opens instantly with View + Menu. Settings carry over.

    • The menu now opens instantly: press View + Menu (Create + Options) together, the same as Fadeaway.
    • Everything else plays the same. Your settings carry over. Re-flash to update.
  13. Reaper V1.5.2

    Reaper V1.5.2: the menu now opens instantly with View + Menu. Settings carry over.

    • The menu now opens instantly: press View + Menu (Create + Options) together, the same as Fadeaway.
    • Everything else plays the same. Your settings carry over. Re-flash to update.
  14. Current Recommended

    Fadeaway 2.5

    Fadeaway 2.5 now includes LOW, MED and HIGH shooting variation. HIGH matches the previous MED; saved Builds and timing settings are preserved.

    • Helpers > SHOT HUMANIZE now offers LOW, MED and HIGH. HIGH matches the previous fixed MED and remains the default.
    • LOW uses lighter shooting variation; MED sits between LOW and HIGH. Applies to Auto Green, Rhythm and Go-To shooting.
    • Dribble moves, Quick Stop and stamina retain their existing variation in every shooting mode. Manual stick input is preserved.
    • Your saved Builds and timing settings load unchanged. The selected shooting mode saves globally.
  15. Vera Rewind V2.0

    Rewind 2.0 works like Demon and Reaper: the same menu, 3 profiles and the Vera look, with every Black Ops and Black Ops II gun and Rewind's recoil values.

    • Same menu and buttons as Demon and Reaper, with 3 profiles: Primary, Secondary and Universal. The loadouts and P5 L1 W1 labels are gone.
    • Pick your gun on the Anti Recoil page: set Game (Black Ops or Black Ops II), then Weapon. Every gun keeps its Rewind 1 recoil values.
    • Aim assist, rapid fire, quick scope, hold breath, reload cancel, drop and jump shot, auto sprint and fast melee work as in Rewind 1.
    • New: Basic, Advanced and Expert anti-recoil, drift calibration, custom button layout and quick toggles.
    • The VERA logo spins at start, with a starfield idle screen and Fadeaway-style menus.
    • New save format: the first start loads the 2.0 defaults. Rewind 1 settings do not carry over.
  16. Current Recommended

    Vortex V5.1

    Vortex V5.1 brings the new Vera look, four fixes and a full cleanup. Your V5 settings load unchanged.

    • New Vera look: the VERA logo spins when the script starts, then VERA / VORTEX / V5.1 with the menu buttons.
    • Fixed: pressing View or Menu and then another button no longer loses the press, so the map, scoreboard and pause open.
    • Fixed: DZ FINDER sends its test nudge to the game, and holding Up/Down in the menu repeats on every Zen firmware.
    • Rapid fire presses now last exactly RAPID HOLD. The default now fires 25 times a second (was 20). Set RAPID HOLD to 30 for the old feel.
    • On a setting, Up/Down changes every value, toggles included. Cross/A goes back like Circle/B and still runs actions like reset.
    • Your V5 settings load unchanged.
  17. Outpost V1.2

    Outpost V1.2 brings the new Vera look, the standard Vera menu layout, a code cleanup and an aim stick fix. Your V1.1 settings load unchanged.

    • New Vera look: the VERA logo spins at start, then VERA / OUTPOST / V1.2 with the menu buttons. Mod, weapon, recoil off and script off messages show as popups.
    • The main menu is one row: WEAPONS, LOADOUTS, MODS, REMAP and SETUP. A opens, B saves and closes.
    • Inside a category, Left/Right moves between settings and Up/Down changes the value (these were swapped before). HIP V and HIP H are now in the list.
    • Fixed: the aim stick no longer drops to zero for a moment when you push it exactly into the top-left corner.
    • Recoil, rapid fire, farm and AFK work the same. Your V1.1 settings load unchanged.
  18. Ascend V2.2

    Ascend V2.2 brings the new Vera look and the standard Vera menu buttons: the VERA logo spin at start, a clean idle screen and Fadeaway's menu layout. Gameplay and your settings are the same as 2.1.

    • New Vera look: the VERA logo spins when the script starts, the same as Fadeaway, then VERA / ASCEND / V2.2 with the menu buttons at the bottom.
    • New menu buttons: D-pad Left/Right picks a category, Cross/A opens it, Up/Down changes the value, Circle/B goes back or saves and closes. Holding L2/LT to change values is gone.
    • Open or close the menu with Create + Options (View + Menu on Xbox), as before.
    • Gun, barrel, sight, kill switch and saved messages show for 2 seconds, then the Ascend screen comes back. The screen no longer goes black.
    • Clearer names in capitals, like QUICK GUN 1 and 2, AIM ASSIST and BOOST ON FIRE, and a buzz on every menu change.
    • Gameplay and your settings are exactly the same as 2.1.
  19. Reaper V1.5.1

    Reaper V1.5.1 fixes the Anti Drift page changing your anti-recoil. Everything else is the same as 1.5.

    • Fixed: on the Anti Drift page, pressing Up or Down on Calibration, Drift Test, Drift Reset or Drift Values turned your anti-recoil Off, or set Primary strength to 0, and saved it.
    • Now only the Anti Drift On/Off row changes with Up or Down. If your anti-recoil switched itself off before, set it again once.
    • Everything else is the same as 1.5.
  20. Demon V5.8.1

    Demon V5.8.1 fixes the Anti Drift page changing your anti-recoil. Everything else is the same as 5.8.

    • Fixed: on the Anti Drift page, pressing Up or Down on Calibration, Drift Test, Drift Reset or Drift Values turned your anti-recoil Off, or set Primary strength to 0, and saved it.
    • Now only the Anti Drift On/Off row changes with Up or Down. If your anti-recoil switched itself off before, set it again once.
    • Everything else is the same as 5.8.
  21. Reaper V1.5

    Reaper V1.5 brings the new Vera look: the VERA logo spin when it starts, a clean idle screen and the same menu layout as Fadeaway. Gameplay and your settings are the same as 1.4.

    • New Vera look: the VERA logo spins when the script starts, the same as Fadeaway.
    • Clean idle screen: VERA, REAPER and the version, with the menu buttons at the bottom.
    • Menus use the same layout as Fadeaway: the page name, the setting and its value in the middle, and a page counter.
    • Menu text is now in capitals, and the menu gives a short buzz when you open it, close it or change a value.
    • Gameplay and your settings are exactly the same as 1.4.
  22. Demon V5.8

    Demon V5.8 brings the new Vera look: the VERA logo spin when it starts, a clean idle screen and the same menu layout as Fadeaway. Gameplay and your settings are the same as 5.7.

    • New Vera look: the VERA logo spins when the script starts, the same as Fadeaway.
    • Clean idle screen: VERA, DEMON and the version, with the menu buttons at the bottom.
    • Menus use the same layout as Fadeaway: the page name, the setting and its value in the middle, and a page counter.
    • Menu text is now in capitals, and the menu gives a short buzz when you open it, close it or change a value.
    • The light still shows which profile you are editing (green, pink or orange).
    • Gameplay and your settings are exactly the same as 5.7.
  23. Ascend V2.1

    Ascend V2.1 makes anti-recoil work straight after a restart, stops the down-pull after a gun's pattern ends, gives the secondary its own aim-assist type, keeps settings you set to 0 and fixes Rampart's Sheila chord. Same menus as V2.0.

    • Anti-recoil now works straight after a restart: your saved guns, barrels and sights are live at power-up. 2.0 kept anti-recoil off until you re-picked a gun with ADS + D-pad.
    • No more down-pull after a gun's recoil pattern ends. 2.0 kept dragging the aim down for as long as fire was held after the last bullet of the pattern (reloads, rapid-fire pistols, Wingman).
    • The secondary uses its own aim-assist Type (2.0 always ran the primary's), and Per Gun only changes the slot you set to Per Gun.
    • Settings you set to 0 stay 0 after a restart. In 2.0, 40 settings came back as defaults (Direction, Boost on Fire, Invert Boost and Tracking came back On). Your 2.0 settings load unchanged.
    • Rampart: Sheila is recognised on your layout's Ping + Tactical. 2.0 used Ping + Jump on the Default layout, so jump-shooting switched you to Sheila's pattern.
    • Auto+ and AI gun detection decide once per spray and never flip slots on a tie; AI follows weapon swaps and only names a gun when exactly one gun fits.
    • Recoil Lab edits apply only to the gun you are editing, and the Time row works. Share + Options opens the Vera menu without also opening the game menu.
    • Faster and lighter: menu ticks cost 59% less, and the script uses 755 of the Zen's 1,020 memory slots instead of 968.
  24. Reaper V1.4

    Reaper V1.4 fixes the aim going left and right while shooting, makes Automatic anti-recoil use the gun you pick, stops recoil pulling after the gun stops firing, and fixes saved bindings, Shot Mod and quick toggles. Same menu as V1.3.

    • Fixed the aim going left and right while shooting: Boost and Strafe Assist no longer switch on and off between shots, and PS5 aim assist no longer cuts out while firing.
    • PS5 consoles running the fast 2 ms Zen speed no longer turn the aim assist circle into a side-to-side shake.
    • Automatic anti-recoil now uses the gun you pick in the menu (ISO Nightshade or Han 86) instead of always pulling like the ISO Nightshade, and the Anti Recoil page shows the Weapon field in Automatic.
    • With game vibration on, recoil stops pulling once the gun stops firing (empty magazine, reload). Auto Rapid Fire no longer pulses the full-auto ISO Nightshade and Han 86.
    • Touchpad and Share button bindings are kept after a restart, and a damaged or foreign save loads clean defaults. Your 1.3 settings load unchanged.
    • Shot Mod can no longer keep firing on its own, Rapid Fire keeps working without game vibration, and quick toggles turn on to your last value.
    • Faster and lighter: quick toggles save when you stop fighting, the screen no longer redraws on every trigger pull, and the build is 30% smaller.
  25. Demon V5.7

    Demon V5.7 fixes the aim going left and right while shooting, makes weapon recoil curves play in real time, and fixes saved bindings, Shot Mod, PS5 Rapid Fire and quick toggles. Same menu as V5.6.

    • Fixed the aim going left and right while shooting: aim assist boost, strafe assist and weapon recoil curves no longer switch on and off between shots, and PS5 aim assist no longer cuts out while firing.
    • PS5 consoles running the fast 2 ms Zen speed no longer turn the aim assist circle into a side-to-side shake.
    • Weapon and Automatic recoil curves now play in real time and restart every spray; PS5 Automatic remembers the gun you pick with VIEW and now recognises the Warden 308.
    • Touchpad and Share button bindings are kept after a restart, and leftover memory from another script is never loaded as Demon settings.
    • Shot Mod can no longer keep firing on its own, Rapid Fire works on PS5 with trigger effects on, and quick toggles turn on to your last value.
    • Weapon names show correctly (Coda 9, Mk.78, Warden 308), unbound buttons show a dash, and the Zen screen returns to the VERA screen after popups.
    • Faster and lighter: quick toggles save when you stop fighting, the screen no longer redraws on every trigger pull, and the build is 11% smaller.
  26. Fadeaway 2.4 BETA

    Fadeaway 2.4 BETA: revised AutoGreen variation, Rhythm gestures, dribble sequences, Quick Stop recovery and stamina transitions.

    • 2.4 BETA enables the MED input profile for every owner, including existing saved Builds. Re-flash to update; 2.3 remains selectable.
    • AutoGreen keeps tuned route centers and a +/-10 ms configured variation envelope; in-game green rates have not been measured for this beta.
    • Rhythm release stays player-timed; dribble move cores and Quick Stop flick remain intact; stamina eases to 67-73% during eligible sprint.
    • Local compile and source simulations passed; no Zen hardware, game-side green/move success, or 2K detector results are claimed.
  27. Fadeaway 2.3

    Fadeaway 2.3: guided Learn, button Auto Green, player-timed Rhythm, Online tuning, Build profiles and explicit action binds.

    • Fadeaway 2.3 is the main release for all Fadeaway and Vera+ owners. Re-flash to update. Version 2.2 remains available as a fallback.
    • LEARN: Settings > Learn. Manually time Stand, Off Dribble, Left Fade, Right Fade and Go-To; confirm a green to save to the active Build. Build 1 is the default.
    • LEARN CONTROLS: D-pad Up confirms, Down retries, Right skips, Left exits. The script records your hold; it cannot see a green or guarantee one.
    • SHOOTING: Button Auto Green and player-timed Rhythm. Automatic tempo modes and tempo-ms dials removed. Global renamed Online; Move renamed Off Dribble.
    • ACTIONS: Bind a dribble, stop-only Quick Stop, Go-To or Next Stand to each D-pad direction. Improved Dunk Meter input handling and Go-To release/rearming.
    • SETTINGS: Three timing Builds, Quick Tune, Reset Build and Reset Defaults. HUMANIZE retained. No Dip stays player-timed Rhythm-only.
    • DISPLAY: Original logo and menu retained, simplified shot display, event-driven menu updates and checked background saving.
    • VALIDATION: 72 software groups passed; official compiler reported no diagnostics. Release promotion changes labels only; it does not establish new hardware/gameplay test results.
  28. Fadeaway 2.2 (2K27)

    2.2: snappy menu, correct L RUN FADE readout, native taps the game cannot miss, no OLED repaints over live input, BUTTON REMAP, turbo and quick stop removed.

    • Menu is snappy again: the screen repaints only when something actually changes, so scrolling and the vibration cues are instant. Opening and closing the menu without edits no longer writes a save.
    • L RUN FADE shows its real number on the SHOT TYPE status line and on the readout after an L2 nudge. Menu labels read R RUN FADE and L RUN FADE.
    • Quick taps in BTN TEMPO, AUTO TEMPO and on L1/R1 binds are held 40ms instead of one 10ms report, so the game cannot miss a steal or pump fake.
    • The idle screen and starfield only repaint while the controller is quiet, so a Zen screen redraw never lands on top of a live input mid-play. The post-shot readout still paints right away.
    • BUTTON REMAP replaces AI BUTTON TEMPO: pick Square/X, L1/LB or R1/RB as the shot button. No OFF choice; BTN MODE NATIVE is the off switch. Old saves on OFF migrate to Square.
    • AUTO TEMPO runs the human stick tempo shot on both R3 and the button; AUTO TEMPO fades hold RT and your movement. BTN TEMPO releases fire the instant you let go.
    • TURBO SHOTS, QUICK-STOP and RS SHOOTING removed. Sprint plus movement routes run fades automatically. STEP BACK renamed MOVE SHOT.
    • Same settings layout as 2.1. Nothing resets; re-flash at verascripts.com and your tuning carries over.
  29. Fadeaway 2.1 (2K27)

    The 2.0 engine tuned to real-build full-meter numbers: stand 600, move +13, fades L 759 / R 885. Timing menu shows real milliseconds.

    • BTN MODE for Square/X: NATIVE, AI BTN TEMPO (you time your hold, script shapes the release), AUTO TEMPO (script shoots the right-stick tempo shot at your tuned time), AUTO GREEN (script auto-times the native button).
    • RS MODE for R3: OFF, AUTO TEMPO, or AUTO GREEN. Both selectors ship NATIVE/OFF: a fresh install never touches shot inputs until you pick a mode.
    • All release detection debounced 20ms: fluttering buttons can never machine-gun pump fakes.
    • Measured defaults: stand 600, move 613, fades R 885 / L 759. Tune STAND to your full meter with L2. Menus and readouts show real milliseconds.
  30. Demon V5.6

    Demon V5.6 fixes staged anti-recoil under Auto ADS/Fire with a shared firing-session timer, makes gameplay quick toggles save without re-running the full apply pass, and stops the quick editor opening during the menu chord.

    • Two-stage and three-stage anti-recoil now track one firing-session timer shared by physical and synthesized fire, so Auto ADS/Fire and rapid fire feed the recoil curve correctly from the first bullet.
    • Gameplay quick toggles now save your settings without re-running the full apply pass, so the recoil curve and controller remapping are untouched mid-fight.
    • The weapon quick editor can no longer open while the Menu button is held, so the menu chord always opens the full menu.
    • The Zen idle screen now shows GAME VIBRATION OFF whenever Weapon or Automatic recoil fires with game vibration off, so the hidden vibration requirement is finally visible.
  31. Reaper 1.3

    Reaper 1.3 closes the rapid-fire teardown gaps so no extra shot fires after disable, stops Automatic Rapid Fire self-engaging on anti-recoil-Off profiles, makes quick toggles save without the full apply pass, clears Vehicle Mode state on every exit, and stops the quick editor opening during the menu chord.

    • Every rapid-fire disable path now stops the firing combo and clears the latched rate, so no extra shot fires after disable and a new weapon can never inherit the old weapon's rate.
    • Automatic Rapid Fire can no longer switch itself on for a profile whose anti-recoil mode is Off.
    • Gameplay quick toggles now save your settings without re-running the full apply pass, so the recoil curve and controller remapping are untouched mid-fight.
    • Vehicle Mode clears all held script outputs on both of its exit paths.
    • The weapon quick editor can no longer open while the Menu button is held, so the menu chord always opens the full menu.
    • The Zen idle screen now shows GAME VIBRATION OFF whenever Weapon or Automatic recoil fires with game vibration off, so the hidden vibration requirement is finally visible.
  32. Fadeaway 2.0 BETA (2K27)

    New engine beta: every shot is the native button, auto-timed. Opt in.

    • PUBLIC BETA of the new shot engine. Every jumper and fade is the game's own button, auto-timed by the script. No stick gestures at all, so shots look clean and cannot jitter.
    • R3 click or your bound button both fire it. RT held = run fade. Your left stick direction picks R RUN FADE or L RUN FADE, two separate tunable timing slots.
    • Hold the button to shoot. A quick tap stays native for steals and pump fakes.
    • BTN STYLE choice: AUTO GREEN (script times your button) or YOU TIME (button is fully native, time it yourself while R3 stays auto).
    • Tune everything in TUNE (STAND, MOVE, R RUN FADE, L RUN FADE, GLOBAL) or with L2 quick tune after any shot.
    • Coming from V1.9 your settings carry over except fades, which start fresh on a new scale. If a fade ever fails to release, tune the fade slot UP.
    • V1.9 stays the recommended stable build. Going back from the beta to V1.9 resets settings once.
    • Not in the beta: No Dip, Quick-Stop, Turbo Shots, RS finish assist.
  33. Fadeaway V1.9 (2K27)

    Smooth fades, R3 button style, auto fade on button, instant tuning.

    • Run fades are smooth now. Same shot, same gesture, the stick just travels like a real thumb through the load and the release. Moving shots with sprint held use the same fix.
    • New R3 STYLE setting under SHOOTING: TEMPO is the classic stick shot, BUTTON makes your R3 click auto-time the game's own shot button instead. No stick motion at all on those shots.
    • HOLD BUTTON auto green with RT held now shoots a real auto-timed running fade at your RUN FADE timing, instead of a move shot.
    • Quick presses on button auto green no longer cancel into pump fakes. Only lightning taps under 90ms stay native for steals and play calls.
    • MOVE default is now GLOBAL plus 55, so shots near the stand and move boundary release consistent. Tuned MOVE values carry over with the same real timing.
    • L2 quick tune reacts after 0.2 seconds of standing still, and the shot readout stays on the Zen screen for the whole 8 second tune window.
    • Catch and shoot fixed: R3 clicks are no longer thrown away while your finger is still coming off the pass or call for ball button.
    • Settings carry over automatically. Values from the pulled late-night builds reset once; set them again and they stick.
  34. Fadeaway V1.8 (2K27)

    Smooth meter: the stick moves like a real thumb now.

    • The meter now fills smooth like a hand shot. The stick travels through the pull and the flick like a real thumb instead of jumping, which removes the jitter on script shots.
    • Your timing is unchanged. The smoothing is carved out of the hold, so click to release still equals your tuned numbers. No re-tuning.
    • Settings carry over automatically from V1.7.
    • If you flashed one of the pulled builds earlier and your settings reset, set your values once and they will stick from now on.
  35. Fadeaway V1.7 (2K27)

    Auto green on the shot button, plus go to and defense guards.

    • New BTN STYLE setting under SHOOTING, below AI BUTTON TEMPO. TEMPO is the classic release you time yourself. AUTO GREEN makes the button fully automatic: press it and the script times the game own button release for you.
    • AUTO GREEN button works standing still and on the move, and on L1 or R1 binds if you keep bumping the right stick.
    • Auto button shots work with L2 quick tune the same as R3 shots. Shoot, stand still, hold L2 and tap up or down.
    • Auto Go To no longer fires while running up the court. The stick pin only arms once you are standing still.
    • Quick taps on your shot button stay native for steals and play calls, with a wider tap window so defense feels cleaner.
    • All V1.6 features carry over and your settings migrate automatically.
  36. Fadeaway V1.6 (2K27)

    Smooth meter, wider timing tuning, lab tuned moving shots.

    • Smooth meter. The script no longer micro shakes the shot stick while the meter fills. Your meter looks clean like a hand shot and grades more consistent. Shots still vary naturally from shot to shot.
    • Wide tuning. Every route timing now tunes from minus 1500 to plus 1500 in 1ms steps, so slow and fast jumpers all fit. While tuning timing, hold the dpad about 4 seconds and it speeds up to 50ms steps.
    • Moving shots retuned from 2KLab data. New moving default is an 800ms center, built from 137 lab tests. If you already tuned MOVE, your timing stays exactly where you set it. Use RESET on the route to jump to the new default.
    • All V1.5 features carry over and your settings migrate automatically.
  37. Fadeaway V1.5 (2K27)

    Quick tune guarded against accidental in-game L2 + dpad presses.

    • L2 quick tune no longer fires during live play. Post ups, play calls and defensive stance were accidentally changing tempo values. Quick tune now only works standing still: left stick quiet, no sprint, within 8 seconds of your shot.
    • To tune on purpose nothing changes: shoot, stand still, hold L2 and tap the dpad.
    • Everything from V1.4 carries: auto moving shot detection, locked running fades, steal fix.
  38. Reaper 1.0

    Reaper 1.0 for Modern Warfare 4 with ISO Nightshade and Han 86 profiles, clean Zen headers, and a dedicated public install channel.

    • Public MW4 launch build with a dedicated Reaper install channel.
    • Weapon mode includes ISO Nightshade and Han 86 named profiles.
    • ISO Nightshade has a verified owner-only three-stage recoil curve.
    • Han 86 has a verified owner-only three-stage recoil curve.
    • Removed the V7 and P1/P2/P3 corner labels from every Zen menu page.
    • Automatic applies the ISO Nightshade profile as a fixed fallback and does not detect the equipped weapon; Han 86 is selected manually in Weapon mode.
    • Includes the REAPER boot identity and humanization layer.
  39. Demon V5.3

    Anti-recoil and aim-assist correctness release. Basic/Advanced/Expert anti-recoil now run whenever fire is held - no game vibration or trigger effects required. Automatic weapon detection unchanged.

    • Basic, Advanced and Expert anti-recoil no longer require game vibration or trigger effects - they apply whenever fire is held.
    • Automatic mode unchanged: adaptive-trigger weapon detection still needs Trigger Effects on (PS5).
    • Fixed quick-toggle chords corrupting Auto Ping / Auto Rapid Fire when used on profiles 2 and 3.
    • Fixed garbage recoil burst on PS5 Automatic before the first weapon detection.
    • Fixed extreme vertical/horizontal trim values inverting the anti-recoil direction.
    • Orbit aim-assist shape now uses its real waveform instead of duplicating Lemniscate.
    • Strafe assist ramps correctly under auto-fire and stays in sync after device speed changes.
    • Aim-assist boost clamps corrected (radius floor 1, speed cap 180).
  40. Outpost V1.1

    Outpost V1.1, the previous build, kept in the picker as a fallback.

    • Per-weapon anti-recoil tables with attachments, rapid fire, farm and AFK helpers, and three saved loadouts.
  41. Ascend V2.0

    Ascend V2.0, the previous Apex build, kept in the picker as a fallback.

    • Added Nemesis to the recoil roster and AI rumble-signature weapon detection.
    • Weapon, barrel and sight selections are saved across restarts, and movement helpers default On for fresh installs.
  42. Vortex V5

    Vortex V5, the previous build, kept in the picker as a fallback.

    • Deadzone-correct aim, eight recoil profiles, build and edit helpers, and conflict-safe combat features.
  43. Vera Rewind V1

    Vera Rewind V1, the previous build, kept in the picker as a fallback.

    • The free BO1 and BO2 script: aim, recoil, fire and movement helpers with saved loadouts.